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Nullscape Entities Tier List


Nullscape is one of those games that gives you the opportunity to pick your poison. Each round you can choose an adversary who’ll appear in the next round. Some of these picks will keep you… comparatively safe. Some set you up for a world of hurt. This Nullscape entities tier list sets out to separate one from the other.

Nullscape Entities Tier List

A tier list from tier maker, detailing the different entities and ranking them. The rankings are covered in the text below.
Image made with TierMaker. (The crop cut the logo off.)

Above you’ll see a visual representation of our different tiers. You can use this for a quick reference, but we’ll also go into more detail in the text below. Unlike a lot of our tier lists, you should aim to pick adversaries that are nearer to the bottom of the tier list, as we think these are the least dangerous.


AAAaaaAAAAAaaaaAAA! Tier

So named because that is the noise made when one is chasing you. These are the most hazardous entities in the game right now. Only pick them if you absolutely have to.

  • Flesh
    • It’s fast, aggressive and it inflicts debuff on you. Make sure you have at least one Bell active before you even think about taking this.
  • Telefragger
    • Infuriatingly unpredictable. You are never safe when the evil stickman is in play.
  • Voidbound Baby
    • Everything you hated about Baby, with even more to hate!

Be Afraid Tier

You should keep your head on a swivel if these entities are active. They’re strong and hard to avoid.

  • Cadence
    • Another adversary that requires a lot of your time and attention to manage, which can make for a bit of a headache.
  • Voidbound Guardian
    • It’s Guardian, but worse.
  • Scrapmaw
    • Aggressive and chaotic, this thing is not going to give you a lot of breathing space between the direct attacks and projectiles.
  • Baby
    • Fast and relatively unpredictable, and available surprisingly early for how much of a pain it can be.

Caution Tier

A bit more manageable than the above tiers, but don’t take these too lightly, they can quite easily get you if you’re not on guard.

  • Guardian
    • Not too complicated, and telegraphs its attack easily, but having a ranged attack makes it potentially dangerous.
  • ICBM
    • Forces you to switch up your immediate plan or face annihilation. Fairly predictable but can mess you up as things get more chaotic.
  • Voidbreaker
    • Think fast! Or don’t and get stabbed with a big scary sword. This enemy keeps you on your toes and can break your focus.
  • Kolona
    • Its gimmick is relatively complicated, and so pretty tough to do on the fly, especially when you have a half dozen other monsters competing for your attention.

Mostly A Safe Pick Tier

These are generally good enemy picks. They’re fairly predictable once you know their patterns, so you can manage them… just don’t get TOO comfortable.

  • Husk
    • Does create an ongoing pressure on you, but has very predictable patterns. As long as you keep moving then you’ll be fine.
  • Springer
    • The very telegraphed stomp is easy to avoid… but don’t get too greedy and run underneath. Combining Springer with things like Husk can make things a bit more complicated, but it’s usually a better pick than most adversaries.
  • Operator
    • Might kill you to start with, but once you understand its gimmick it becomes a lot easier to handle. This one can be troublesome alongside Husk, but it’s generally a good choice.
  • Mart
    • Mart is an easy adversary… unless you get too many of the active at once. Then he might become a problem. Otherwise, have at it. Might be better to pick alongside Husk than either Springer or Operator.

Harmless

These are pretty much always a safe pick.

  • Bell
    • Unless you’ve picked a curse that makes it more dangerous, Bell is practically harmless to you other than providing a minor distraction. If this comes up, pick it first.



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