28 Jan GameNews Live-Service Games' Success Depends On Limiting "Churn" More Than Huge Launches, Analysts Say January 28, 2026 Posted by GataGames Leave a comment New research suggests that the biggest challenge facing live-service games today is not getting players in the door, but keeping them there. As the market becomes increasingly crowded, long-term success now depends far more on retention than on splashy launches or expensive marketing campaigns. For players, this explains why so many online games feel like they are constantly asking for your attention. According to Ampere Analysis, a London-based market research firm, most live-service games like Fortnite, Roblox, and Apex Legends experience heavy churn, with large portions of their audience dropping off within months. That makes it difficult for even well-known franchises to sustain momentum if players do not feel compelled to return regularly. In that environment, attracting new players can be costly and inefficient if the game fails to hold interest beyond the early hours. Instead, Ampere points to retention as the key driver of growth. Games that keep players engaged over time generate more value per player, rely less on paid advertising, and benefit from organic growth through friends and social platforms. Long-running hits like Fortnite and GTA Online demonstrate how consistent updates and evolving features can turn a game into a years-long habit rather than a short-term trend. That focus comes with tradeoffs. For developers, prioritizing retention often means a relentless cadence of updates and balance changes. Missed updates or unpopular decisions can quickly push players away to competing games, many of which are only a download away. For players, it can also mean more live events, battle passes, and seasonal content designed to keep them logging in. In today’s live-service landscape, success is less about launch-day hype and more about whether a game earns its place in players’ routines. As studios continue to chase the next big online hit, the ones that last will be those that give players a reason to stick around. Source link Facebook Twitter Google Email Pinterest