17 Jan Mobile Gaming Short Creepy Stories Father’s Limbo Walkthrough Guide January 17, 2026 Posted by GataGames Leave a comment Are you ready to creep through a house of horrors and find out a family’s dark secrets? It’s time to descend into Father’s Limbo. Luckily for you, we’ve put together this Short Creepy Stories Father’s Limbo walkthrough to help you at least only rip your hair out over the scares, and not over the puzzles. Ready to tackle more chilling tales? We have walkthroughs for Short Creepy Stories Deadly Content and Short Creepy Stories Ominous Steamboat too. Or dive right in on Roblox. Short Creepy Stories Father’s Limbo Walkthrough Guide We’ve divided this walkthrough up into sections, in the order that the rooms appear. You can read through the whole thing, or just check in where you’re stuck. The puzzles get more complicated the further you go, so the early room entries are a bit shorter. In some places, we have lightened and de-noised certain screenshots to make details easier to see. The Kitchen Go into the kitchen. You’ll find a note that says ‘I’m scared for the kids.’ If you open the cooking pot on the stove, there’s a nasty surprise waiting inside. Continue into the living room. The Living Room Walk over to the TV and light the candle next to it to help you see. Underneath the chair on the side closest to the TV, you’ll see a skeletal hand. Pick that up. This should open the door to the next room. The TV Room And Hallway Head into the next room. There’s something peeking at you from behind the sofa. It will disappear when you go to investigate. After that the lights will start to flicker. Something will appear before the door to the next room. Don’t worry about it. Open the door anyway, and proceed. The thing should disappear when you open the door. Head into the hallway, pick up the TV remote to the left of the entrance door. Head back into the previous room. Now you have the remote, the TV should turn on and show you… Oh dear. That’s not good. The Master Bedroom And Utility Room Keep going into the Master Bedroom. Ignore the terrifying thing in the dark hallway for a sec and go to the bed, the opposite side of the alarm clock. Something will surprise you, and the alarm clock will start to beep. Go to turn it off. Turn around. Looks like you made a new friend. Approach whatever is in the doorway and the lights will go out, but a flashlight should roll over to you. Pick it up. Now you need to face the hallway. Head towards the two red dots. Don’t worry, it’s not as bad as what you were expecting. (Though watch the dummy on the left.) Once you reach the end of the utility room, head to the fuse box and flip the switch. The lights should turn on. The bad news? Something is waiting in the bedroom behind you. Take a moment to soothe your nerves by visiting the utility room cat, found on the opposite side of the room to the creepy mannequin. Head over there and face it, then you should be able to reach the next room. The Study Once in the study, you will find a radio puzzle. You need to turn on the radios that play music, and turn off any that are playing static. (When we tried it those were the desk radio, the one closest to it, and the one under the chalkboard.) Once the radios are working right, the room should change. Head over to the wastepaper basket. There’s something in there that should not go in your paper recyling. Pick it up. Turn around and try not to fall out of your chair. Child’s Bedroom Head into the child’s bedroom. There is a table in one corner, and toys scattered around. Start picking up the toys. Also, make sure to read the unsettling note on the desk. The door to a side room should swing open. Go inside and look at the wall to the right of the door. Next to what looks like a Deltarune poster is a diagram that shows how the toys should be placed around the table. Place the toys this way. Use where the plates and teapot are on the table to help guide you. After you’ve placed three, the head of the teddy bear under the window should fall off. There is a key inside that you can use to open the chest in the side room. This should give you the final toy. Once you’ve placed the toys in the right pattern, you should hear the sound of paper flipping. Head into the side room, and you’ll find a new page with a new pattern on the wall there. Rearrange the animals to match this, and the door should open. Head for the door, and your old pal from the study will call in to say hi. Head back into the room and over to the window. Now there are bits of a skeleton in the room. Surprise! Pick them all up. The door should open again. (No scary guy this time.) The Laundry Room Head into the Laundry Room. The door is a blank frame. You should find pieces of the door hidden around the room and put them in the door frame. Once is in the bath. One is behind the sink. One is in the laundry bin next to the door frame. One is between the two washing machines. One is behind the rack of clothes. Place these all in the door frame, and a door appears. Maybe you can escape this cursed house? Or… maybe not. Source link Facebook Twitter Google Email Pinterest