27 Dec eSport 5 things Arc Raiders can do better going into 2026 December 27, 2025 Posted by GataGames Leave a comment Leapers are a major roadblock for unprepared raiders / Image credit: Embark TL;DR Currently, progression in Arc Raiders gameplay is too tightly tied to the Expedition Project. Managing your inventory has become a battle of its own, which detracts from the core scavenging and looting. Arc Raiders’ endgame loop feels slightly hollow and in stark contrast to the tense and thrilling gameplay. One of the most pressing issues is fixing the new bugs that seem to emerge on a weekly basis. The game should do more to encourage players to don their finest gear and incentivise them to push past gear fear. The Arc Raiders game has carved out its own identity in the extraction shooter genre, daring and succeeding in making this punishing genre more accessible. The action-heavy combat and approachable systems strike a great balance, and it’s evident in how popular the game remains even when releasing alongside two multiplayer giants. However, there are a few systems that could use serious refinement if the game wants to keep its momentum moving into the next year. Arc Raiders have growing pains to address, and now is the best time to build on them. 5 things Arc Raiders can do better 1. Progression needs a rethink (beyond expeditions) Expedition is the endgame for most raiders / Image credit: Embark Right now, progression in Arc Raiders gameplay is too tightly tied to the Expedition Project, an optional wipe system that asks players to commit tons of materials and currency to retire their raider for rewards. While it is voluntary, the rewards are too good to pass up, and eventually you’ll get tired of your max-level character anyway. The problem is that the Expedition milestone has become the progression system, rather than one of several meaningful paths. There’s little sense of advancement outside of this goal. Levelling feels slow, skill point rewards are sparse, and outside of unlocking kits, the climb lacks satisfying beats. You can spend hours grinding, extracting, and surviving, and walk away feeling like you’ve made no real progress unless your stash value inches closer to that arbitrary $5 million mark for five skill points. Wiping doesn’t feel optional when there aren’t any other good alternatives. 2. Streamline inventory management and UI For a game so focused on scavenging, looting, dying, and doing it all over again, Arc Raiders makes managing your inventory feel like a battle of its own. If half the game is managing and collecting loot, it should be more streamlined so players can get back topside faster. It’s gotten so bad that one of the advantages of raiding with a free loadout is the instant queue. Crafting from the loadout menu would save so much time / Image credit: Embark Creating a fresh loadout requires navigating through numerous crafting menus, traders, and workbenches, which can significantly reduce the time available for gaming. On top of all that clicking, the stack sizes feel arbitrarily restrictive. Perhaps it’s by design to get players burning through their stash more and hoarding less, but it wouldn’t hurt to have rare items like Sensors stack to 10 instead of five. Understandably, equipment like Bandages and Grenades has a smaller stack space, but some wiggle room for crafting items would be welcome. Take a page from Escape from Duckov and allow players should have the option to partially deposit items needed for quests, so they aren’t taking up dead space or accidentally used for crafting. Recyclables or valuables should prompt players to sell after raids, avoiding dead weight in the stash. The ability to create loadouts (where players can save preconfigured items that will be crafted with enough materials) or at least quick craft from the stash will save tons of time diving through the menu. 3. Add better and dynamic endgame content Arc Raiders gameplay is strong, full of tension, and thrilling, yet the current endgame loop feels hollow. Quests, levels, and skill points give players something to strive for, but this doesn’t take long to burn through that content. After that, there’s little meaningful content that challenges or excites high-level players, outside of chasing more gear or getting into PvP. How are you destroying that with a free loadout? / Image credit: Embark While the Expedition Project serves as the eventual goal of a player to start fresh, it shouldn’t be the goal itself, especially with its current implementation. The steep requirements just encourage players to play it safe and never use anything good. The absence of variety hurts replayability. Contrary to a loud opinion since the Arc Raiders release date, this game doesn’t need a PvE mode (there’s Helldivers for that); what the game needs is a second layer. Something that’s dynamic and dips back into risking gear for better reward. Randomise events and POIs Randomised world events like Night Raids and boss encounters like Harvester and Matriarch are a great step in the right direction, but it’s diluted with opportunists with free loadouts looking for a distracted target. Instead, there could be a minimum gear threshold to enter these events, serving as the battleground for late-game players to fight other stacked raiders. Even simply changing the spots of high loot zones will keep raids dynamic, and not have every fight converge to the same POIs. While we’re on this topic, confining events to set real-life time is inherently a bad idea, as it punishes players in non-peak hours and funnels players during certain periods. Another idea is the ability to create your own quests to expedite blueprint farming, one of the most tedious and RNG-dependent farms in the game. For example, players could deal damage with weapons they’ve looted to slowly earn progress for their blueprint, which also brings these valuables out of someone’s stash and into raids. 4. Fix bugs, exploits, and spawn issues Arc Raiders has a passionate community that wishes for the game to have a few changes here and there; this piece is certainly no exception. However, everyone can universally agree that Arc Raiders can be a buggy mess at times, and a new exploit seems to emerge every week. The game has suffered from numerous technical issues that undermine its core gameplay. From crashes to lag to phasing through locked doors to map exploits that give players one-way angles to shoot down other raiders to players quickly swapping shotguns like it’s Fortnite, it’s frustrating and could be considered cheating. Until now, the game has been plagued with horrible desync, which explains why you can still get shot from behind cover. This is simply unacceptable as it erodes players’ trust, and no amount of new content can fix that. Relevant to this is how Arc Raiders implements its late spawns, which is already another sore spot itself. While there are arguments for the rolling spawns, it’s implementation, where players regularly spawn within line of sight, leads to players memorising these spawns for easy ambushes. Stella Montis is notorious for this toxic spawn camping. Heading into 2026, before Embark Studios commits to more content, these fundamental issues need to be addressed with greater scrutiny. 5. Encourage the use of better gear One prevalent issue in extraction shooters is getting over gear fear. While primarily a psychological barrier, the game should strive to encourage players to don their finest gear. As of now, Arc Raiders suffers because it’s valid to hoard and sell gear, due to the way wipes work and how free loadouts are implemented. Introducing a gear value threshold would entice more risk / Image credit: Embark For one thing, upgraded grey gear is on par, if not better, than most high-tier weapons, especially the Stitcher and Kettle. Why risk bringing out a Bobcat or a legendary when you can get the job done with the bare minimum? Until these weapons are worth the risk, the game’s loot economy will continue to stagnate. This is more than just cranking up numbers, but also making them more fun or unique, much like how they approached higher-tiered augments. Hullcracker was a great example of this because it had a unique effect against ARCs, which is why the community didn’t take the nerfs to it positively. Other bonuses, such as additional XP or a stash value multiplier for loading in with better gear, would also encourage risk-taking. Trials serve as a baseline for this, and could be a seamless way to integrate these bonuses. Conclusion Arc Raiders is already a standout in the genre, but more refinement will carry this game over the long term. Clearly, players love almost everything about the game, but it’s the surrounding systems before and after raiding that need more love. Embark Studios built something special here. With the right adjustments, Arc Raiders won’t just be the entry point of the genre; it will define it. FAQs Does Arc Raiders have crossplay? Yes, the game supports crossplay between PC, Xbox Series X/S, and PS5. Is Arc Raiders better than Escape from Tarkov? It depends on what you’re looking for in the game. Both games are extraction shooters, which will likely deter many players. Arc Raiders is more accessible, action-focused, and third-person, while Escape From Tarkov is deeper and appeals to hardcore gamers. How often does Arc Raiders wipe your progress? If we follow the same pattern, then Arc Raiders will open the Expedition window every 2-3 months. But wipes are optional, and it’s up to you to choose when to reset your progress for the rewards. Source link Facebook Twitter Google Email Pinterest