13 Jan GameNews Rainbow Six Siege 4.2 Patch Notes Brings Back Previously Game-Breaking Operator January 13, 2020 Posted by GataGames Leave a comment Rainbow Six Siege had a brief downtime on PC to implement a new patch with a number of fixes. The 4.2 update (aka Y4S4.2) is now live on PC, with a PS4 and Xbox One release date to be announced. The main focus of the patch is the so-called “Clash Exploit,” a game-breaking bug that made the shielded operator overpowered. The exploit allowed players to fire her secondary weapon while her shield was still up, which made her almost unstoppable. Ubisoft disabled her temporarily while it worked out a fix, so with this patch live she’ll be playable again on all platforms. The full patch notes also list a number of other fixes, including smaller-scale fixes to various operators, level design, and UI. You can check out the full patch notes below. Meanwhile, the Siege team is undergoing some significant leadership changes, as game directors Xavier Marquis and Alexandre Remy recently announced they were stepping back to work on other projects. The new game director, Leroy Athanassoff, will be leading the project going forward. We already know Ubisoft plans to bring the game to PS5 and Xbox Series X. A separate team is currently working on the PvE spin-off Rainbow Six Quarantine. Rainbow Six Siege Y4S4.2 Patch BUGFIXES FIXED – Clash exploitThe Clash exploit is fixed with this patch and we will be re-enabling her on live for each platform as 4.2 goes out. Thank you for your patience and understanding over the holiday period! GAMEPLAY FIXED – Hostage can be shot and damaged through both reinforced and unbreakable walls when placed too close to either. FIXED – Some thin fragile map props are not properly destroyed when hit by projectiles and other minor prop destruction issues on maps FIXED – Operator hitboxes can clip through reinforced walls and be shot. OPERATORS FIXED – Goyo’s Volcán can be destroyed and detonates when a reinforcement destroys it from the other side of the wall. FIXED – Deploying a Mira Black Mirror next to a Volcán Shield placed too close to the wall can trigger the Volcán explosion from the other side of the wall. Now Goyo’s Volcán will just be destroyed without exploding and spreading fire, destruction, and RFF. FIXED – Volcán’s explosive canister and shell will sometimes remain floating after an Ash breaching round or Mira mirror is deployed close to it. FIXED – Jackal can scan footprints from the disruption radius of a Mute Jammer if he begins scanning while outside the jammer area. FIXED – Wamai’s Mag-Net will still draw and catch projectiles even after the destruction of the surface it is on and will detonate them in mid-air even as it is falling. FIXED – Players can sometimes escape Frost traps if Finka’s Adrenaline Surge is used under certain conditions. FIXED – Mira can deploy her Black Mirror through a reinforced wall under certain conditions. FIXED – Clash CCE Shield SFX is sometimes inaudible. FIXED – Prompt to deploy Kapkan’s EDD sometimes displays when running and stopping near doorways. FIXED – Once Lion’s scan is finished, Lion’s debuff icon sometimes re-appears for a few frames for tagged players. FIXED – Kali’s left-hand pops in first person POV when unequipping her LV lance. FIXED – Caveira’s hand clips through her phone when resetting it during a Dokkaebi call. LEVEL DESIGN FIXED – Various dynamic clipping and general clipping issues across maps. FIXED – Various LOD issues on. FIXED – Players can vault onto the shelves and other un-valuable assets in Day Care on Theme Park. FIXED – Valkyrie’s Black Eyes can be deployed inside a helmet on Favela. FIXED – Gap in wall present in 2F Offices of Tower. FIXED – A small gap between two walls in EXT Roof of Theme Park. FIXED – Deployable gadgets float after the monitor they’re placed on is destroyed in Border. FIXED – Sticky gadgets remain floating after destroying a vase in 3F Cocktail Lounge in Kafe. FIXED – Light damage projectiles don’t destroy the ashtray in 1F Security Room of Coastline. USER EXPERIENCE FIXED – Various minor cosmetic modelling and shop fixes. FIXED – Various minor menu and HUD visual issues. FIXED – Minor animation clipping issues. FIXED – Ela Elite’s model outline can be seen behind the paint during the Elite Victory Animation at the end of a match. FIXED – Operators’ guns will sometimes briefly display on the screen when picking up Bulletproof Cams, Maestro’s Evil Eye, or Jager’s ADS. FIXED – Snapping arm animation when close to an object while entering ADS. FIXED – Spectators can see Nomad’s ammunition count oscillating between the normal AK-74 ammo and the launchers ammo, when Nomad switches the gadget on and off. You need a javascript enabled browser to watch videos. Size:640 × 360480 × 270 Want us to remember this setting for all your devices? Sign up or Sign in now! Please use a html5 video capable browser to watch videos. This video has an invalid file format. Sorry, but you can’t access this content! 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